![]() ![]() Then Parkour 2.0 arrived and everyone got bullet jump and aim glide, and while Zephyr is still arguably the "best" at the kind of gunning those abilities allowed, outside of Riven challenges and Plains of Eidolon, there are very few times and places where having that kind of mobility is significantly better or more useful than whatothers could do. Her 4 was annoying even then, but this was before sorties or even T4 Void keys and would kill most things on it's own anyway, so who cares if she flung them everywhere? (unless it was Void Survival relying on a desecrate Nekros to stay longer for more shots at the prime part people wanted*, then everyone did) When she was first released, she was one of the most mobile frames in the game, able move through the map fast and get high off the ground with her 1 and stay there to make something of it with her passive. ![]() ![]() Kinda like Vauban, while nothing in her kit has ever been nerfed, updates and changes to the meta has left her behind compared to other frames that might fit her niche. Parkour 2.0 is the reason people have wanting Zephyr reworks so badly. I thought the Parkour 2.0 rework was the reason that Zephyr never really got a rework.
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